

Rocketwerkz's approach to Icarus is based on game sessions, taking a page from games like Escape from Tarkov or Fortnite, rather than putting you in a persistent world where you work to survive endlessly. The idea that Icarus could be a survival platform as much as a survival game is possibly the most fascinating thing about the project. "I also think that a lot of people haven't taken it seriously because they haven't had the resources, and this is a real serious attempt-a long-term attempt to have an ability to build a survival platform where we can introduce different experiences while still linking you with this broad progression." "I think there is an innate human understanding of the need to survive, and I think that that's a fascinating and under-looked-at area," Hall continued, explaining what keeps drawing him back to the survival genre.

He showed off a bunch of the game's elements, including its tech tree, building capabilities, wildlife, and weather systems. Rocketwerkz recently gave GameSpot a chance to play about an hour of an early build of Icarus with Hall, the creator of DayZ. This is the planet Icarus in the upcoming survival game of the same name from Hall's studio, Rocketwerkz, although it looks more like Yosemite National Park than an alien world. We were standing beside a pristine river running through a forested valley, ringed by mountains cutting across a cloudless blue sky. then of course you can also do what many are doing with trainers instead and completely ruin the enjoyment and sense of accomplishment for yourself by just giving yourself max 99 level, more than 40 talents, and flying capabilities to complete missions easily for fast exotics/currency."I think me and survival games have some unfinished business," Dean Hall told me as we looked over the truly terrible, ramshackle wood hut I'd just built. If you want to extract them though right now it's probably best to run Spirit Walk until Daylight is released. Dust Up: Hardcore Extermination for example is probably faster to accrue exotics overall if you know what your doing you can solo it in like 30 minutes time. Unless you enjoy running Deep Vein: Extraction or any other mission that rewards exotics for completion that you can just speedrun and then repeat to get your exotics that way. If you just want the highest extracted yields of Elanthium exotic matter that is. So all in all I'de probably advise just running Spirit Walk so you don't have to deal with the hardcore challenges of permadeath or weather patterns. This is also one of a very few missions that actually has increased weather difficulty that can even damage stone buildables (more of this to come in future missions). I have not done this mission yet myself to test it with radar scans but I'm assuming only 2 veins actually show up like the other's I have tested. The Voyager mission, as others have suggested, lists 3 veins too giving between 100-300 each. Then there is the difference in difficulty and all the challenges therein of 'hardcore' missions to consider though. So when you consider the exotic reward on top of the exotics extracted this could be more than even Spirit Walk.
#ICARUS EXOTICS CODE#
Ramp Up: Stockpile, Big Shot: Stockpile both have 3 listed too each 140-160 so 420-480 yield for the mission but I did test and not all 3 even are there in game just 1 so going off what game code says is sketchy.Ĭlean Up: Hardcore Extermination and Dust Up: Hardcore Extermination lists 2 veins each giving 300-400. Solid Metal: Hard Stockpile lists 3 vein locations each with 80-120 but I have not personally verified if all 3 are in fact true or active in game. Very few actually list 3 veins and the few that I have tested and scanned only actually show up 1-2 actually. Most missions though only have just one vein or MetaDepositSpawn listed. Some missions have vein minimums listed as low as 80 and maximum listed as low as 100 with many varying amounts in between such as 100/100, 140/160, 180/220, 220/240, on up to minimum 400 and maximum 600. So for Spirit Walk the yield potential is literally 400-800 exotics. As far as I'm aware the two veins then is all that Spirit Walk has, so the code says each is listed as having MinMetaAmount:200 and MaxMetaAmount:400. Considering the raw data in the game code lists this info you'de think the answer is simple enough except for when testing it out it doesn't actually match up because the code lists three MetaDepositSpawns for Spirit Walk even though only 2 show up via radar scans in game according to my testing the one vein no longer is a double vein either like it use to be.
